

In addition to Firefox Reality, this also includes the development of Hubs, a social VR platform designed to run in the browser. That’s why in VR and AR, Mozilla is now striking its own path, and building technology designed to run on multiple devices. The non-profit ultimately ditched those efforts, and White argued that it had focused too much on the needs of its device partners and not enough on those of the user. A few years ago, Mozilla tried to build its own operating system for phones and smart TVs dubbed Firefox OS. This isn’t the first time Mozilla has tried to expand the reach of Firefox beyond desktop and mobile devices. It previously announced a partnership with Magic Leap, but White declined to comment on a potential release of Firefox Reality on Magic Leap’s AR headset. Mozilla has plans to ultimately expand the reach of the browser to other devices, including augmented and mixed reality headsets. In future releases, Mozilla wants to also align Firefox Reality more closely with its other products, and for instance give people access to their Pocket bookmarks and the websites they have visited with Firefox on their desktop PC. At launch, voice search is being powered by Google’s speech recognition technology, but Mozilla has plans to eventually rely on its own Deep Speech technology. This includes voice search, which takes away the need to use a virtual keyboard to navigate the web in VR.

Users will be able to download the browser app directly from the Oculus, Google Play and Viveport app stores on these respective devices.įirefox Reality promises users a VR-optimized web experience thanks to a focus on performance and usability, White said. At launch, Firefox Reality will run on Oculus Go, Google Daydream and HTC Vive Focus as well as other mobile headsets making use of HTC’s mobile VR platform.
