

To properly fire an active shot (and avoid destroying your cannon), you need to be sure that your charge activates before the shot is activated.The charge (if you are just playing or testing) should land (TNT will fall when activated) and explode in water, otherwise the explosion will destroy nearby scenery and damage nearby mobs.The charge is an amount of TNT used to propel the shot.If raiding, make sure (unless you are using a hybrid TNT cannon) that the shot does not land in water.The shot is the ammunition it can be a player, a mob, a piece of TNT, arrows, sand/ gravel or anvils.


9.3.7 One-button defensively ranged cannon.9.3.3 "The Pulverizer" - An Ultra Rapid Automatic Slime Cannon.4 Limitations, and ways to possibly get around them.
